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Mass Effect 2 How To Use Medi Gel

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Medi-gel (medical gel) is an all-purpose medicinal salvage combining an anaesthetic and clotting agent used by paramedics, EMTs, and war machine personnel, produced by the Sirta Foundation. It heals various wounds and ailments, instantly sealing injuries against infection and allowing for rapid healing by having the gel grip tight to flesh until subjected to a frequency of ultrasound. It is sealable confronting liquids - most notably blood - also as contaminants and gases. While technically its properties brand it illegal under genetic modification laws, in this instance the brake is ignored considering of the product'due south beneficial properties.

History and Use

The mod incarnation of medi-gel was adult past the Sirta Foundation, a human corporation known for its research in genetics and bio-engineering. Despite its biogenetic nature, inferable both from its ostensible ban under the Citadel Council's genetic modification laws and from the fact that it utilizes biological nanides to repair damaged tissue, medi-gel is plainly capable of repairing entirely synthetic or bogus platforms in improver to healing organic lifeforms. An Brotherhood News Network circulate in 2186 quotes a Lieutenant Girard stating his intentions to use medi-gel to aid injured allies including geth, while Commander Shepard is routinely able to remotely repair and reactivate geth and mech team members with the substance during their missions.

Medi-gel has strong sedative properties and is able to cause unconsciousness in subjects, with big doses capable of inducing a comatose country. This can be the desired effect in cases of dire wounds to a patient, as the near-hibernation of such a coma slows the harmful effects of disquisitional injuries, preserving vital organs and systems. Medi-gel varies in how it is delivered: information technology tin be dispensed from squeezable tubes or like small portable containers and applied manually; or, in the example of astringent or internal injuries, it tin be injected intravenously. Medi-gel injections are fast-acting and have extremely potent healing effects, peculiarly if the dosage is big.

In 2183, a minor dose of medi-gel tin can be applied instantly in the field with the help of an omni-tool. Remotely deployed, this can provide a rapid boost to the health of an entire infantry squad, a vitally useful resources in the heat of battle. Medi-gel stocks are well-nigh ubiquitously available in well-nigh buildings, large vehicles, and installations, reducing the need for excessively large personal supplies. With specialized medical preparation, medi-gel application tin be used to counteract a wide variety of toxins and poisons, as well as to revive subjects that are virtually-death, unconscious, or otherwise severely injured or incapacitated.

Around 2185, medi-gel engineering science advanced with improvements to how the medicine is delivered by standard combat hard suits. A new automatic self-healing system is managed by an armor suit's microframe computers, using minor quantities of medi-gel when required in lodge to slowly regenerate the wearer's health during combat. Larger doses of medi-gel tin can still be manually and remotely deployed via omni-tool in case of emergency to remedy serious injuries to any member of a gainsay squad.

By at least 2186, medi-gel formulas can be tailored to the specific needs and biochemistries of diverse species. For example, Cerberus research produces a type of medi-gel enhancement that its scientists conclude would be exclusively and uniquely effective when used on hanar subjects. Certain Brotherhood soldiers were known to have erroneously believed that medi-gel would not work on batarians but this is not the case. Old Cerberus operative Maya Brooks claims that medi-gel is able to mimic and blend in with the skin pigmentation of users. Brooks also claims that overdosing on the substance may crusade side-effects that include alterations of the user'due south perceptions and mood. Medi-gel also may exist capable of improving circulatory efficiency, possibly by enhancing the oxygenation of blood or its user's nearest equivalent.

Despite many advances, even so, medi-gel has limitations. It can't compensate for massive blood loss, evidenced when Commander Shepard is unable to salve a wounded quarian noncombatant encountered on Rannoch. A conversation between an asari physician and her human patient reveals that medi-gel is often unable to halt the spread of infections that have already fix in prior to its application. The amputation of gangrenous or necrotic limbs is sometimes withal an unfortunate necessity, fifty-fifty in the 22nd century. Medi-gel is likewise non able to fully repair other forms of serious injury, in which instance its purpose is to act primarily as a stabilizing agent, keeping patients alive until they tin can be given more specialized treatment or surgery.

Mass Effect

For the ability that deploys medi-gel during combat in Mass Outcome, see First Aid.

Medi-gel dispenser in the SSV Normandy's med bay

Medi-gel can exist plant on missions in the field from containers and crates, and from loot obtained afterward killing enemies. Information technology tin too be freely refilled betwixt missions at no cost from several locations: the SSV Normandy'due south medical bay, Dr. Chloe Michel'south Med Clinic on the Citadel, and potentially from Shepard's apartment on Intai'sei. At various shops, Shepard can purchase upgraded personal storage that progressively increases the number of medi-gel doses that can be carried, up to a maximum of 10 units from the starting default amount of v.

Mass Effect 2

For the ability that deploys medi-gel during combat in Mass Effect two, come across Unity#Mass Effect 2.

A medkit containing medi-gel doses

Medi-gel can exist acquired through opening aid containers or wall-mounted aid stations. Shepard can research or buy upgrades which allow the Commander to carry additional medi-gel units, from an initial carrying chapters of iii upwards to a potential maximum of 9 units. If Shepard picks up medi-gel while already carrying the maximum amount, the medi-gel will be salvaged for a total of 100 credits. Medi-gel, like heavy weapon ammunition, is not refilled between missions and Shepard can only restock by finding medi-gel in the field.

Mass Upshot 3

For the ability that deploys medi-gel during combat in single-player Mass Effect 3, come across Start Aid#Mass Result 3.
For how medi-gel works in Mass Effect three Multiplayer, see Mass Effect 3 Multiplayer/Character Customization#Equipment.

A wall-mounted medi-gel dispenser at the Citadel docks

On missions, medi-gel tin be found in the field: med-kits contain upward to 2 medi-gel units, while wall-mounted med-stations may contain more. Shepard'southward medi-gel stock is replenished to total capacity automatically between missions. Shepard tin purchase upgrades increasing maximum medi-gel carrying capacity several times during the entrada, and if the Normandy has a medical officer, there will also be an opportunity to upgrade the amount or efficiency of the medi-gel Shepard carries even farther. Instead of earning credits for surplus medi-gel found on missions, Shepard receives experience for salvaging it when at full carrying chapters.

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Mass Effect 2 How To Use Medi Gel,

Source: https://masseffect.fandom.com/wiki/Medi-gel

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